Friday, 11 December 2015

It must be Christmas!

If I had a cup of D&D, it would seriously be running over right now. An impromptu decision to get a quote for a new gas boiler has borne unexpected fruit. Delicious, succulent, D&D fruit.

For the first time in a long time, Mrs. Chasing and I find ourselves playing in a weekly game of D&D. And 5th Edition D&D no less!

I'll also be running a monthly Out of the Abyss game for that self-same group.

And this is on top of the new Dragonlance campaign starting this weekend, and the online homebrew/Princes of the Apocalypse game I'm running via Skype.

We've never had so much roleplaying going on at once.

Isn't it great?

Friday, 9 October 2015

5E Dragonlance updated

I've pushed some initial content to the Dragonlance 5E page! In this update, I describe how Ansalon is rebuilding five years after the War of the Lance. This will be the starting point for the upcoming campaign.

Next update: less fluff, more crunch!

Friday, 2 October 2015

What's Happening?

5the Edition D&D!

That's what's happening, on a couple of fronts, hopefully with more to come.

Our rewind back into the world of AD&D Dragonlance concluded satisfactorily, with Takhisis banished back into the Abyss where she belongs... and the PC's with her!

I ran a customised ending which, unlike the module, involved the party actually facing down her Dark Maj rather than just getting in the way, and it was all over in three rounds with a by-the-book Dragonlance inserted into her squishy bits by a very high HP Fighter.

With Her divine soul naked and banished back to whatever abyssal pit it came from, the party faced a choice: pursue the Queen of Darkness and try to destroy her forever, or retreat back into the Prime and live the rest of their days as the legendary heroes who saved the world?

Wednesday, 30 September 2015

One man and his d20 (Part 1)

Someone once said to me that when it came to roleplaying, my house was a shrine to D&D.

I think he meant it a little disparagingly, but all it did was fill me with pride.

Damn straight it is.

Like many others, my first taste of fantasy role-playing was the Steve Jackson/Ian Livingstone Fighting Fantasy game-books. The first one I played, ironically, was Starship Traveller, bought as part of a school scheme to encourage us to read outside of the class-room (can you imagine a game-book being part of such a scheme now?!).

Traveller was one of the hardest and least rewarding of the series, but it certainly got me interested. (By the way I absolutely refused to cheat my way through, and still, to this day, have never completed it!)

I would have been 8 or 9 at the time. Afterwards, pocket money, birthdays, and Christmas were all earmarked as occasions to fill out my Fighting Fantasy collection. There was no internet to learn about release schedules. My search engine was a weekly trip to the John Menzies' book department.

Wednesday, 1 April 2015

First Impressions Review: Princes of the Apocalypse

Format: Hardback

Price: ~£30

Rating: A


Things are happening differently over at Wizards towers. The tide of source-books which characterized 3E and 4E has been stemmed. Latest in its new line of story-driven mega-adventures, Princes of the Apocalypse is a hardback adventure module featuring exploration, investigation, and a whole lot of dungeon crawling.

Advanced word on this one was very good, so I expected to be impressed. For £30 or thereabouts, it didn't disappoint. Quality is evident inside and out: 250+ pages of terrific art, cartography, and writing. There's a hundred or more hours of role-playing in this thing, and that makes it great value.