Wednesday, 24 August 2016

The Last Breath of Gunthar Uth Wistan - now available!

I've posted my inaugural 5th Edition Dragonlance adventure!

The Last Breath of Gunthar Uth Wistan starts with the death of one of Krynn's greatest legends...and things only get worse from there! 60+ pages of gods, cults, scumbags and heroes set in the Age of Rebirth.

Please download and plunder to your heart's content. Any and all feedback is absolutely welcome!

Monday, 22 August 2016

D&D Life -- Issue 1 (August 2016)

For all you D&D lifestyle followers out there, here's your August update!

DM Report

Out of the Abyss continues apace! Deep into the third season, the party has thus far: arrived at Gracklstugh; achieved the patronage of Clan Henstak allowing them to move freely around Southfurrow; uncovered a long-held secret of the stone giants; got very worried that the wanted posters for the "Whorlstone Ripper" might actually be Buppido, in whose tender care, unfortunately, they left several friends; and finally might have begun to understand just how much interest the demonic invaders of the Underdark are taking in them.

In my version of OotA, Gracklstugh is core to the campaign, and several layers thick with plot. While I've been a bit concerned about the sheer amount of exposition required in the last couple of sessions, the group assures me they're having a good time, so three o'clock and all is well on that front. In what will come as a surprise to absolutely bloody no-one, I'm increasingly diverging from the text, but at the same time having a lot of fun using the spine of the published campaign as the basis for a pointedly PC-focused game (something I haven't done to this extent before now). There will come a time when this game is completely home-brew, pulling only from the book where needed, but we're a long way from that yet. I'm excited at the prospect -- having chunkified my DM'ing and all that.

Thursday, 18 August 2016

Chunkify Your DM'ing

Here's an interesting thing. Turns out that DM'ing in blocks of a few sessions before temporarily handing over to someone else is REALLY GOOD. It's not something I've done before. As a serial over-prepper, it's been an eye-opener.

I can prep around the schedule

In theory our schedule is four weeks on, four weeks off, but RL and finding a natural place to stop does mess with it. Say four weeks minimum. That's four sessions of around three hours each. 12 hours of D&D, which for me that means about 9-12 hours of prep. You kind of want your chunk to finish at a natural stopping point, so in order to achieve that, you start planning little self-contained episodic mini-seasons. You know your starting point, and you know where you want to put the end-of-season cliffhanger. All that remains is prepping sufficient material to achieve those goals.